Hachi-Jū-Hana - 八十花 [はちじゅうはな, lit. “Eighty Flowers”] is a hanafuda game for two to three players. Its name seems to come from the 3-player variant, in which each player’s score is compared to a cutoff score of 80 points. Its main distinguishing characteristic is that Chaff cards are worth 0 points rather than 1. Some sources treat it as a variant of Bakappana, while the IndianWolf Studios Hanafuda Games book describes a slightly more complicated version with a yaku for completing each suit.
Setup for this game is quite similar to other fishing games such as Koi-Koi. First, choose who is to deal first and how long the game will last; common choices are 6 or 12 rounds.
Once the initial dealer has been selected, they are to shuffle the deck and distribute cards to each player and the field. In a 2-player match, each player will receive 8 cards to form their hand, and 8 cards will be dealt to the field. For 3 players, each participant’s hand consists of 7 cards, while the field will have 6 cards.
Unlike in many hanafuda games, if all 4 cards of the same suit are dealt to the field, no misdeal is declared; instead, the dealer automatically captures these cards.
Gameplay is again very similar to other fishing games. Each round, the dealer is the first to play.
On your turn, choose one card from your hand to play to the field. If it matches suits with one card on the field, overlap the two, indicating that you will capture those cards. If it matches suits with two cards on the field, choose one of those two to capture with your card. If your played card matches 3 cards on the field, all 4 will be captured. If your played card does not have any matches on the field, it will simply become a field card.
After playing a card from your hand and making a match as is appropriate, flip over the top card from the deck and play it to the field in the same manner as above, again making a match by suit if possible. Once you have played a card from both your hand and the deck, collect any cards captured into your scoring area. It is a good idea to keep your scoring area categorized by card type to aid in calculating scores.
Note that in a 2-player game, players will run out of cards in hand before the deck and field are exhausted. In this case, players continue taking turns as usual, but only playing cards from the top of the deck.
Once all players have exhausted their hands, as well as the deck and field, the round is over. At this point, players calculate their score for the round according to the card and yaku values described in the sections below.
The total number of card points in the deck is 240, which is divided by the number of players to calculate a cutoff score. For a 2-player game, each player subtracts 120 from their captured card points at the end of a round to calculate their base score. For a 3-player game, 80 points are subtracted. This means that before yaku are taken into consideration, the total number of points awarded in a round equals zero.
Then, for each yaku claimed, a player adds 20 points to their base score as calculated above. This will give their final score for the round.
The game has ended when the number of rounds decided upon during setup have elapsed. At this point, the player with the highest total score is declared the winner.
The values of each card are identical to those used in Hachi-Hachi, with the exception of Chaff cards, which earn no points.
|Card Type||Value||Number in Deck|
There are 12 yaku in this game in the IndianWolf Studios version of this game, each of which consists of capturing all 4 cards of a given suit. Other versions may use different scores for yaku, or even feature no yaku at all.
The Willow suit has a special role in scoring yaku: its cards may be used to complete either its own or another suit’s yaku (but not both). For example, if a player captured 2 Willow cards and 2 Peony cards, the player can opt to score the Peony yaku. Likewise, if a player has captured all 4 Willows, 2 Pine, and 2 Iris, the player may choose to either score the Willow yaku or both the Pine and Iris yaku. Note that each card may only contribute to one yaku.
Due to the versatility of the Willow suit for making yaku, combined with the fact that it contains the most card points, priority should be given to capturing those cards. Aside from that, players should aim to capture the highest valued cards before their opponents, as well as capture complete suits or block their opponents from doing so if possible. After Willow (35 points), the most valuable suits are Susuki Grass (30 points), Pine (25 points), Cherry Blossom (25 points), and Paulownia (20 points). All other suits contain a total of 15 points each.
Kim Ch’an-gŭn. Chōsen Tobaku yōran. Kin Sankon, 1926, pp. 56-57.
Johnson, Jason, and Antonietta Fazio-Johnson. “Hachi-Juu Hana.” Hanafuda Games, Hanami ed., IndianWolf Studios, 2017, pp. 46–48.